My son came to school as the onslaught of "Give me ..." and "I want ..." started. Every trip to the store became a power struggle. All I wanted to do was to use and come out with what to my shopping list. My son was always remembered what he wanted to buy me, and would have temper tantrums if they do not set up to launch the various items in the basket should. It got to the point where I do not want my son to wear in the store.
Reward for good, not punishBad
Finally I came to the realization that I needed the reward to stop punishing my son for his bad behavior and focus on his good behavior. First, I sat with my son and discuss all the things he wanted: more time for video games, trips to McDonalds, park excursions, Pokeman cards, a trip to Walt Disney World, etc. We have written to all he wanted. Then we discussed the things that I do not like his behavior. We have a chart of good and bad behaviorBehavior.
I designed a simple system to track point for him was green for good behavior, yellow for caution and red was for misconduct. Every day had the opportunity to earn ten to fifteen data points. Each yellow he received no help or hurt his green points, were just warnings. But if it does not get red spots, then we would have points deducted that amount from its green. For all he wanted, we have a number of points assigned to that privilege. For example, for aHalf an hour of video games, had to spend five green dots. When not saved enough points that day, playing video games, was not an option. After a few weeks after learning that the new system and I'm seriously that he actually rewarded for his good behavior, he died. Shopping trips ended in the shop, a power struggle.
accumulated programs can teach children important skills of planning
My son was our green-yellow-redone year. We have seen a marked improvement in his behavior at home, at school and in public. Also, my son is starting to understand the value of savings. If you want something more than video games and an occasional trip to McDonald's, which should save your points. Instead of playing his video game for an hour, he plays only half an hour. Managing your daily spending item, which has learned that now passes its points to something he really wants a trip to DisneyWorld.
These lessons are not just getting your children to behave better, but also teach important money management skills. Money, of stars or ... No matter what kind of "money" to use. What is important to give your children a foundation of the budgeting skills they can use throughout their lives. What started as spending and saving items in the budget experts.
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